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Dark Souls ROM Description
You can tell a lot about a game by reading the words they use to describe it on the back of the packaging. Is it the epic adventure you’ve been waiting for, the feel-good game of the year, a multiplayer experience, or does it say “Prepare to die”? That’s what it says on the back of Dark Souls from the makers of Demon’s Souls. If you played that game, you should know what to expect—expect to die a lot, but also expect a beautiful, rich, detailed, and rewarding experience if you’re into it. It’s a love-it-or-hate-it kind of game.
Visuals and Story
It starts with beautiful cutscenes that remind me of the Lord of the Rings. It seems to have some fantastic characters I’d love to meet and slay if I could get the first base in this game. Dark Souls is a dark, moody epic RPG adventure-style game meant to test your skills as much as your patience. It’s the kind of game that I want to like, but frankly, I’m just no damn good at it. But I want to make those of you who will love Dark Souls aware of the game.
You create a character—there are numerous classes to choose from—and begin life, an undead life, that is, in a dungeon. As you escape, the game teaches you how to play Dark Souls, and then you’re on your own, hacking, slashing, adventuring, and dying a lot.
Gameplay
Your inexperience forms the monsters and enemies you slay, but you can lose that experience if you’re killed. However, there’s a catch—your expertise lives in a little green cloud where you died. So if you can return to where you got killed, you can pick up your souls or experience, and you’ll need to level up and continue your adventure. And what an adventure it is, so I’m told. It’s supposed to be massive, but to play Dark Souls, you need the time, patience, and a reasonable degree of skill to play this game.
Are you tired of games that don’t even punish you when you fall off a cliff or get slaughtered by enemy fuzzy things with big cartoon Xs? Well, don’t worry, Dark Souls will make up for it because even if you make it to the end of a specific part of the game or a level and get mangled by a giant end boss you weren’t expecting, it’ll send you back to your previous checkpoint and take away all of your experience and give you a big finger. That’s the beauty of Dark Souls. There’s quite a bit of beauty in Dark Souls—it’s a gorgeous game with rich visuals and lots of different intricate pieces of armor and ways to outfit and equip your characters. It’s like Demon’s Souls, except even harder.
Difficulty
I don’t know what it is, but I found Demon’s Souls more approachable than Dark Souls. This game is punishing, and I immediately got stuck, frustrated, and annoyed. But don’t mistake that for a poor review. On-screen are some of the most straightforward enemies you’ll encounter, and they even put up a bit of a fight as you have to watch out for their attacks, parry, dodge, and strike. Others will defend themselves with shields or have friends bombarding them with firebombs while depleting their health as they approach a boss.
My strategy was to run around and kill a bunch of enemies and level my character up, but I still couldn’t firmly master the controls of this game—not that they’re wrong, they just require some skill. This is a game for those who are just good at video games. Think of it as Defender or Robotron 2084, except less immediate. Those games were unbelievably brutal if you wanted to get a high score. The thing with Dark Souls is that you won’t even see the first couple of levels if you’re not good at the game.
After slaughtering some enemies, I will return to my bonfire with my souls and level up, effectively saving them. It saves my game, and I’ll get more health and strength, then continue. But when I continue, all the enemies I’ve just slaughtered will respawn. That’s your penalty for saving—you have to do it again.
Conclusion
I tend to play RPG adventures for more of a relaxing experience—hacking, slashing, turn-based combat. Dark Souls is anything but relaxing. The game will keep you on your toes constantly. If you think it looks cool, check it out, but heed the warning on the packaging: Prepare to die.
Filename | Size | Type |
---|---|---|
Dark Souls (Asia) (EnZhKo) | 4.29 G | ISO Decrypted |
Dark Souls (Europe) (EnFrDeEsIt) | 4.33 G | ISO Decrypted |
Dark Souls (Europe) | 4.33 G | ISO Decrypted |
Dark Souls (Japan) | 4.26 G | ISO Decrypted |
Dark Souls (USA) (EnFrEs) | 4.29 G | ISO Decrypted |
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